2. Motor Fitness · Class 6 Physical Education and Well Being
Practise 88 short and long answer questions on 2. Motor Fitness from 2. Motor Fitness. Try writing your own answer first, then tap the question to compare it with the model answer and read the explanation behind it.
Motor fitness is the ability of our body's muscles and nerves to work together effectively and efficiently.
The definition must mention muscles and nerves working together.
Motor fitness involves skills such as coordination and balance (agility and reaction time are also correct).
Any two of coordination, balance, agility and reaction time earn the mark.
A warm-up should be done for approximately 5 to 10 minutes.
The book gives this time for progressive warm-up exercise.
The palms should face the sky as the arms are pushed upwards.
This is the final position described for the stretch.
The Hamstring Stretch is performed lying on the back in the supine position.
The book asks you to lie on the floor in supine position.
Grab the Ball is a variation of Rumaal Jhapatta.
The book introduces Grab the Ball as a variation of Rumaal Jhapatta.
Every command begins with the words "Shivam says", for example "Shivam says, touch your toes".
The game depends on players following only commands that start this way.
The four ways are endurance, building strength, becoming flexible and learning balance. Endurance helps us play longer without getting tired.
One mark for the four ways and one for the meaning of endurance.
A warm-up prepares the body by raising the body temperature and heart rate. This improves physical efficiency and performance during the activity.
Both the rise in body temperature and in heart rate must be stated.
Sport-related exercises include a football kick and shadow boxing (rugby ball passing or lifting light weights are also correct). General exercises include jogging and shuttle runs (or high knee sprints).
One mark for each correct pair of examples.
Pre-stretching, done before an activity, reduces the risk of injury. Post-stretching, done after an activity, helps in recovery.
One mark for each correct purpose.
They depend on a person's physical characteristics, fitness level and age. Therefore everyone's flexibility varies.
All three factors from the book are needed for full marks.
Cooling down brings the body to rest systematically by lowering the body temperature and heart rate in a controlled manner. It also lets us reflect on our performance, calm down and relax.
One mark for the physical effect and one for the chance to reflect and relax.
In the variation, you lean forward while pushing the hands backwards. It is done to increase the intensity of the stretch.
One mark for the movement and one mark for its purpose.
The back leg is moved further backwards. This increases the stretch felt in the upper calf of the back leg.
The answer should name the movement and the effect on the stretch.
The Obstacle Race tests strength, agility and endurance. Players run zig-zag across cones, hop inside hula hoops and run back to the start.
One mark for the qualities and one for the course.
The Balancing Act involves maintaining stability and control. It requires coordination and concentration to prevent falling.
Both parts are taken from the book's introduction to the game.
In the Crocodile Race one partner holds the other's ankles while that partner balances on the hands in plank position. Pairing by body weight keeps the load fair and safe for both partners.
The book asks for pairs by body weight; credit for linking this to safely holding and carrying a partner's weight.
The first team to get three of its marks in a row horizontally, vertically or diagonally wins. If all squares are filled without a winner, the game is a draw.
One mark for the winning condition and one for the draw.
It is a local game that aims at developing attentiveness and following instructions while enjoying the game.
Both attentiveness and following instructions must be mentioned.
The player who picks up the ball must get out of the larger circle without being touched by the opponent. If the player returns with the ball successfully, the team wins one point.
The point is won only when the player escapes untouched with the ball.
Warming up is important for these reasons:
One mark for each reason given in the book.
The book describes a warm-up in three stages:
One mark for each stage, in the correct order.
Stretching helps the body at both times:
One mark each for range of motion, injury prevention and recovery.
The book gives these guidelines for stretching:
Credit for relaxation and breathing, individual differences and stretching within limits.
The Overhead Triceps Stretch is done as follows:
One mark each for the starting position, the main action and the variation.
Hip Circles are done in this way:
Credit for the position, the movement in both directions and the variation.
The Squat is done in three steps:
One mark each for the starting position, the lowering action with posture, and the variation.
The Floor Touch is done as follows:
Two marks for the method and one for a sensible reason for straight knees.
The Calf Stretch uses a wall for support:
One mark for each step; the heel touching the floor is essential.
The Groin Stretch is done sitting on the floor:
Credit for the sitting position, the use of elbows with a straight back, and the variation.
The Abdomen Stretch is done lying face down:
One mark each for the starting position, the lift and the variation.
The book explains cool-down in three points:
One mark for each point.
Warm-up and cool-down have opposite effects:
Credit for the opposite effects and one common feature.
Students should watch for these signals during games:
Two marks for the signals listed in the book and one for reporting to the teacher.
Shivam Says is played in this way:
One mark each for the formation, the commands and the skills tested.
Collaborate and Conquer is played with two teams:
One mark each for the captain's turn, the team turn with strategy, and the winning rule.
The comparison teaches important lessons:
Credit for the lesson of teamwork, the value of strategy and an application to helping the teacher.
Grab the Ball is played in two circles:
One mark each for set-up, the call and the scoring.
The game works on both body and mind:
Credit for linking the position to strength and the long hold to mental toughness.
The relay combines a paper game with dribbling:
One mark each for planning, the relay action and the result.
The Crocodile Race is played in pairs:
One mark for each stage of the race.
The game is played in pairs along a line:
One mark each for set-up, play and result.
The Balancing Act trains balance directly:
Credit for describing the game, the qualities it needs and the Circle Time reflection.
The book says we must understand these three concepts before any activity.
Full marks need the purpose and method of all three concepts.
The unit gives several upper body stretches.
Marks for four correctly described stretches and a note on variations.
The unit gives several stretches for the legs and hips.
Any four correctly described lower body stretches earn full marks.
The book gives clear guidelines for safe and effective stretching.
Credit for each guideline with its reason, drawn from the book.
The Obstacle Race is a challenging event that tests strength, agility and endurance.
Marks for all four parts of the session described correctly.
Identifying injuries early helps keep every player safe.
Marks for the signals from the book and reasoned explanation of why reporting matters.
Several games in the unit can only be won by working together.
Full marks for three games clearly linked to teamwork and a conclusion.
Some games depend on listening carefully and responding fast.
Marks for two or more games explained and the link to reaction time.
The Circle Time asks us to express our feelings at the moment of wanting to quit.
Credit for an honest, reflective response that links to strength and mental toughness.
The Crocodile Race imitates crocodile movement to build strength and coordination.
Marks for describing the race and for explaining the safety and coordination points.
These three steps protect the body and improve performance.
Marks for explaining the purpose of each step and the likely effects of skipping it.
Both are race games, but they train different qualities.
Credit for a point-by-point comparison of aim, rules and qualities.
Motor fitness is the ability of muscles and nerves to work together effectively and efficiently.
Marks for the definition and for matching games to each skill.
Circle Time lets students reflect on their learning and feelings after each game.
Credit for the purpose and four correct examples.
Stretching is an important part of every session, not a waste of time.
Credit for a persuasive reply that uses the reasons given in the book.
Nikhil's warm-up was too short and incomplete.
One mark per sub-part based on the warm-up section of the unit.
Sana is not following the guidelines for stretching.
One mark per sub-part drawn from the "How to stretch?" section.
The case is about identifying an injury during the Obstacle Race.
One mark per sub-part.
The case tests understanding of the rule in Shivam Says.
One mark per sub-part.
The case compares individual effort with team effort.
One mark per sub-part.
The case is based on the rules and Circle Time of Grab the Ball.
One mark per sub-part.
The case is based on the Push-up Position and Pass the Ball game.
One mark per sub-part.
The case shows strategy and team spirit in the relay.
One mark per sub-part.
The case highlights safety in the Crocodile Race.
One mark per sub-part.
The case is based on the rules of Head, Shoulder, Knee and Ball.
One mark per sub-part.
The extract is from the section "Why cool-down?".
One mark per sub-part.
The extract is the introduction to motor fitness.
One mark per sub-part.
The case is based on the Balancing Act game.
One mark per sub-part.
The case is about planning the cool-down for the Obstacle Race.
One mark per sub-part.
The Torso Twist is done standing:
One mark each for the position, the twisting action with a still lower body, and the variation.
The Quadriceps Stretch is done on one leg:
Two marks for the method and one mark for the link to balance.
The Chest Stretch opens the chest and shoulders:
One mark each for the position, the stretch and the variation.
The Overhead Arm Stretch is done standing:
One mark for each step, including the variation.
The Crossed-leg Toe Touch is done in three steps:
One mark each for the crossed position, the toe touch and the variation.
The Crouch-leg Stretch is done from a crouching position:
One mark for each step.
Both stretches can be done while sitting:
Credit for both stretches correctly described, including the Hip Stretch variation.
The lying Hamstring Stretch is done as follows:
One mark for each step.
The Rear Shoulder Stretch works the shoulders and arms:
One mark each for the stance, the main action and the variation.
Regular exercise makes us stronger. It builds our muscles and bones.
Both muscles and bones are named in the book.
Learning balance means practising being steady while playing and exercising. By doing so we learn to keep our body balanced.
The answer should mention being steady during play and exercise.
After placing the ball in an empty ring, the player taps the hand of the next teammate. The next teammate then takes a turn.
The hand tap is the signal for the next player to go.
Grab the Ball helps players learn to be agile and attentive and to work on their movement time. It also helps them spot opportunities together.
Any two of agility, attentiveness, movement time and spotting opportunities earn full marks.
The activity is Running Between the Cones.
It is listed in the activity column of the session.
The Lemon and Spoon Race is one example (balancing a stick on fingers is another).
Either example from the introduction to the Balancing Act is correct.