Notes, Tests & AI Tutor for Class 5–12 | CBSE · JEE · NEET | 24x7 Access
Home Schools
Log in Get Started

2. Motor Fitness — Notes

Physical Education and Well Being 2. Motor Fitness English Medium Free sample chapter
2. Motor Fitness
Khel Yatra, Class 6 — getting fit with warm-up, stretching, cool-down and fun games
You will learn
  • The four ways to be fit and what motor fitness means
  • Why and how to warm up, stretch and cool down
  • Sixteen stretching exercises with their variations
  • Nine motor fitness games and the values in their Circle Times

1Being fit and motor fitness

This unit explains why fitness matters: being fit helps us to be healthy and strong. It names four ways to be fit. Endurance lets us play longer without getting tired. Building strength through regular exercise builds our muscles and bones. Becoming flexible happens when we stretch and move in guided ways. Learning balance comes from practising being steady while playing and exercising.

Motor fitness is the ability of our body's muscles and nerves to work together effectively and efficiently. It involves skills like coordination, balance, agility and reaction time. Good motor fitness helps us perform daily tasks and activities easily and with control.

MotorFitnessCoordinationBalanceAgilityReaction timemuscles and nerves working together
The four skills that make up motor fitness
Remember
Before any activity we must understand three ideas: warm-up, stretching and cool-down. The book calls this the right first step in our journey of fitness.

2Warm-up: why and how

Why warm up?

Warming up prepares the body for activity by raising the body temperature and heart rate. This improves physical efficiency and performance. Warming up, stretching muscles and moving joints before the activity also minimises the risk of injury.

How to warm up

  1. For about 5 to 10 minutes, do exercise that grows progressively from light to intense and is related to your sport, such as a football kick, rugby ball passing, lifting light weights or shadow boxing.
  2. Follow it with general exercises such as jogging, shuttle runs and high knee sprints.
  3. Once you start feeling energised, perform stretching exercises before starting the sport or activity.
Sport-relatedexercise(e.g. shadow boxing)Generalexercise(jogging, shuttle runs)Stretchingonce you feelenergisedStart thesport oractivityabout 5 to 10 minutes, progressively light to intenseWarm-up: the right first step
The order of a good warm-up
Common mistake
Starting a match after one quick jog. A warm-up should last about 5 to 10 minutes and end with stretching.

3Stretching: why and how

Stretching is recommended before and after any sport. It prepares the body for activity by letting the joints move through their full range of motion. Pre-stretching reduces the risk of injury, and post-stretching helps in recovery.

To stretch well, keep your body relaxed and take slow and deep breaths. Flexibility improves when the mind and muscles are relaxed. Everyone's ability to move is different, because it depends on physical characteristics, fitness level and age. So always stretch within your limitations and do not try to compete.

The sixteen stretches

StretchHow to do itVariation
Overhead Arm StretchRaise both arms, lock the fingers and push up with palms facing the sky.Lean forward and backward with arms outstretched.
Rear Shoulder StretchFeet together; join the arms behind the back, lock the fingers and push the arms back.Lean forward while pushing the hands back, for more intensity.
Overhead Triceps StretchBend one arm behind the neck; hold the elbow with the other hand and pull sidewards.Bend the upper body in the direction of the pull.
Chest StretchRaise the arms like an open hug, stretch and swing them back.Bend the elbows to about 90 degrees.
Hip CirclesHands on the waist; rotate the hips in large circles both ways, legs straight.Hands at the sides; bend sideways, sliding the hand towards the knee.
Torso TwistFeet shoulder width apart, arms parallel to the ground; turn the upper body, lower body still.Arms above the head.
SquatFingers crossed behind the head; lower as if sitting on an invisible chair, head and back straight.Change the arm position to change difficulty.
Quadriceps StretchBalance on one leg; hold the other ankle behind and pull towards the hip.Lean the body forward.
Floor TouchArms up beside the ears; lean forward and touch the floor with palms, knees straight.Move the palms forward and backward on the floor.
Calf StretchHands on a wall at arm's length; front knee slightly bent, back heel on the floor.Move the back leg further back.
Crossed-leg Toe TouchCross one straight leg slightly ahead; touch its toe with both arms.Stand on the heels.
Crouch-leg StretchSit on knees and feet; stretch one leg straight with the toe up, other foot on its toes.Hands on the floor for balance.
Groin StretchSit with soles together; hold the feet and press the elbows on the inner thighs, back straight.Try it lying in supine position.
Hip StretchSit with legs straight; bend one leg and cross it over the inner thigh of the other.Try it lying down with one or both legs.
Hamstring StretchLie on the back; hold below the knee and pull the bent leg to the chest.Sit with legs straight and reach the toes, knees straight.
Abdomen StretchLie on the stomach, hands by the ears; straighten the arms until shoulders line up with the earlobes.Lift both legs together.
Exam tip
When describing a stretch, give three things: the starting position, the main action, and the variation. Watch details such as 'palms facing the sky', 'heel of the back leg on the floor' and 'knees not bent'.

4Cool-down: why and how

Cooling down brings the body to rest systematically by lowering the body temperature and heart rate in a controlled manner. It is also a chance to reflect on your performance, calm down and relax.

After the activity, gently stretch your body for 5 to 10 minutes, using exercises like those above and relaxing the muscles from head to toe. Include deep breathing exercises for relaxation.

temperature and heart rateWarm-up: raisesActivityCool-down: lowers
Idea only: warm-up raises body temperature and heart rate, cool-down brings them down in a controlled way
Warm-upCool-down
WhenBefore the activityAfter the activity
Body temperature and heart rateRaisedLowered in a controlled manner
TimeAbout 5 to 10 minutes5 to 10 minutes of gentle stretching
Main benefitBetter performance, less risk of injuryBody returns to rest; time to reflect and relax

5Motor fitness games

The unit has nine games (MF 1 to MF 9). Each has its own warm-up and cool-down from the stretches above, and ends with Circle Time.

GameHow it is playedDevelopsCircle Time
MF 1 Obstacle RaceRun zig-zag across cones, hop inside hula hoops, run back and single clap the next teammate.Strength, agility, enduranceIdentify a physical injury
MF 2 Balancing ActWalk straight with a soft small object on the head without dropping it.Stability, control, coordination, concentrationBalancing
MF 3 Shivam SaysFollow only commands that begin 'Shivam says' and hold the position.Listening skills, quick reactionsFeel the muscle stretch
MF 4 Collaborate and ConquerCaptain arranges cones alone; then the whole team does it after a 1 to 2 minute strategy talk.Teamwork, strategy, helping each otherHelping others
MF 5 Grab the BallWhen your number is called, grab the ball from the small circle and escape the large circle untouched.Agility, attentiveness, movement timeAppreciating others
MF 6 Push-up Position and Pass the BallHold push-up position about five metres from your partner and roll the ball back and forth.Physical strength, mental toughnessMental toughness
MF 7 Tic-Tac-Toe Dribble RelayDribble to the rings and place the ball; three in a row wins.Team planning, dribblingTeam spirit
MF 8 Crocodile RaceOne partner in plank, the other holds the ankles; move together and switch roles.Strength, coordinationCoordination
MF 9 Head, Shoulder, Knee and BallTouch the body part called; grab the ball only on 'grab'.Attentiveness, following instructionsAttentiveness

Safety: identifying an injury

After the Obstacle Race, students learn to notice distress signals and report a physical injury to the teacher. Signals include discomfort in movement, bruises and rashes, blood, intense pain and facial expressions.

A few rules to remember

  • Crocodile Race: pairs are chosen by body weight; the ankles are held only after the partner is fully balanced in plank.
  • Push-up Position and Pass the Ball: weight on toes and palms; the pair that holds the position longer wins.
  • Tic-Tac-Toe Dribble Relay: one minute to plan; 'dribble' means slightly bounce the ball; a full board without a winner is a draw.
  • Head, Shoulder, Knee and Ball: balls one metre apart on a line; if both grab together, it is a draw.
  • Grab the Ball is a variation of Rumaal Jhapatta.
Remember
In Collaborate and Conquer, comparing the captain's time with the team's time shows how teamwork and a planned strategy finish a task faster.

6Values through Circle Time

Circle Times in this unit build safety awareness and good sporting habits. We learn to report injuries, to notice which body movements helped us balance, and to feel the muscle stretch while holding a position. We learn to help others and appreciate opponents by naming one good quality of an opposing player. We think about mental toughness: what kept us going when we felt like quitting. We share how team spirit and collective thinking helped block the opponent, how we kept coordination with a partner, and how we stayed attentive to each call.

Key terms
  • Motor fitness: ability of muscles and nerves to work together effectively and efficiently
  • Endurance: playing longer without getting tired
  • Flexibility: moving joints and muscles freely through stretching
  • Agility: moving and changing direction quickly
  • Reaction time: how quickly we respond to a signal or command
  • Warm-up: 5 to 10 minutes of light to intense exercise that raises body temperature and heart rate
  • Cool-down: gentle stretching and deep breathing that lower body temperature and heart rate
  • Supine: lying on the back
  • Distress signal: a sign of injury, such as pain, bruises, blood or a pained face

7Quick check

Q1. Define motor fitness.
Answer
The ability of the body's muscles and nerves to work together effectively and efficiently.
Q2. Give two effects of warming up.
Answer
It raises body temperature and heart rate, and it minimises the risk of injury.
Q3. What is the difference between pre-stretching and post-stretching?
Answer
Pre-stretching reduces the risk of injury; post-stretching helps in recovery.
Q4. In the Calf Stretch, which part must stay on the floor?
Answer
The heel of the back leg.
Q5. Name three distress signals of an injury.
Answer
Any three of discomfort in movement, bruises, rashes, blood, intense pain and facial expressions.
Q6. How is the winner decided in Push-up Position and Pass the Ball?
Answer
The pair that holds the push-up position for the longer duration wins.
In short
  • Being fit keeps us healthy and strong: endurance, strength, flexibility and balance.
  • Motor fitness is muscles and nerves working together: coordination, balance, agility and reaction time.
  • Warm up for 5 to 10 minutes from light to intense, then stretch: it raises temperature and heart rate and prevents injury.
  • Stretch before and after play, slowly, breathing deeply, within your own limits.
  • Cool down for 5 to 10 minutes with gentle stretches and deep breathing to bring the body to rest.
  • Nine games build these skills, and Circle Times teach safety, teamwork, appreciation and mental toughness.
  • Always report signs of injury to the teacher.
More notes for Class 6
Other subjects in Class 6