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3. Fundamental Skills of Kho-Kho — Notes

Physical Education and Well Being 3. Fundamental Skills of Kho-Kho English Medium Free sample chapter
3. Fundamental Skills of Kho-Kho
Khel Yatra, Class 6 — an Indian team sport of chasing, dodging and quick thinking
You will learn
  • What Kho-Kho is and the qualities it needs
  • Chaser skills: sitting stance, giving kho, pole turn, covering, toe tapping, pole dive
  • Defender skills: dodging and zig-zag running
  • Team skills: chain, fake kho and the 3-2-3 chain, with their lead-up activities

1Introducing Kho-Kho

Kho-Kho is an exciting Indian sport in which two teams compete. One team tries to tag members of the opponent team, while they try to avoid being tagged. The game involves quick movement, agility, speed, leg strength and teamwork, with players taking turns to defend and chase.

The unit has three aims: Learn and Play through interactive games and group exercises; Develop Skills through exciting lead-up activities; and Work as a Team by supporting each other. Each of the thirteen sessions (FSA 1 to FSA 13) has a warm-up, a skill, a lead-up activity, a cool-down and a Circle Time.

Did you know?
The Kho-Kho court for sub junior boys and girls measures 14 × 24 square metre.

2The chaser's start: sitting stance and chasing

Sitting stance

  1. Stand at the designated block and look straight.
  2. In the block drawn on the ground, sit on your toes.
  3. Place your hands on the ground, forming a bridge with your fingers and thumb.
  4. Lean a little forward; the body weight is balanced on both toes and hands.

Lead-up: a circuit of 20 seconds in the stance, 10 metres of frog jump and 10 metres of duck walk. In Circle Time on Strength, discuss which body parts felt the stress and which activities build strength and stamina.

Chasing

The chaser starts from the sitting stance. For running left, take the left leg out first; for running right, the right leg. Run with an upright posture and head up, swing the arms naturally back and forth and focus on the defender.

centre linechaser in sitting stance(on toes, hands form a bridge)Run left: leftleg out firstRun right: rightleg out firstUpright posture, head up, arms swing, eyes on the defender
Footwork when rising from the sitting stance

Lead-up: Rise and Run. Sit in the stance on a starting line; run at the long whistle and sit at the short whistle. Sitting or rising on the wrong whistle is a foul.

3Giving kho and running straight

Giving kho

The kho signal is both oral and touch: tap the back of the teammate and shout 'kho' at the same time. While giving kho, at least one leg must be behind the cross lane. There are three types of giving kho: simple touch kho, early kho and late kho. In Circle Time, players discuss how they anticipated who would give them the kho.

Running on a straight line

  • Proper form: upright posture with chest and head straight; hands move straight and parallel to the ground.
  • Acceleration drills: practise a quick start and gaining speed swiftly, which improves the ability to chase swiftly.
  • Forward focus: prepare the track with markers or cones and keep the eyes on the end-point.

Lead-up: Modified Shuttle Run. Two parallel lines 10 metres long and 30 cm apart. From sitting stance, run straight to the finish and back at the whistle. If the feet touch the boundary lines or the body moves sideways, start again.

Common mistake
Giving kho with both legs past the cross lane, or tapping without shouting. Both the tap and the shout are needed, with one leg behind the cross lane.

4The defender's skills: dodging and zig-zag running

Dodging

Dodging is a defender's skill for avoiding the chasers. It combines quick footwork, agility and strategic movement.

  • Leaning: lean one way and run the other to mislead the chasers and slip past them.
  • Quick turns: rapid turns and pivots change direction swiftly, so the chasers cannot anticipate.
  • Changing speed (for the chaser): move at a steady pace, then suddenly speed up or slow down to catch the opponent off guard.

Lead-up: Move to Safety. Runners try to cross 20 metres past chasers at the centre without being tapped; each runner who reaches the end-line scores a point. In Circle Time, explain how leaning and dropping a shoulder can wrong-foot a player.

Zig-zag running

There are two types: straight running and sidewards running. Start slow, walking or jogging through the pattern with proper footwork, and add dodging, chasing and tagging gradually. Increase speed slowly with quick, controlled movements. Practise lateral movements by crossing one foot over the other between cones, which improves agility and coordination. Finally, react to random directions or visual cues from the teacher. Lead-up: Kho-Kho with single chain pole to pole running.

5At the pole: pole turn and pole dive

Pole turn

Chasers use the pole turn to make quick turns and tag the runners.

1. Approachcontrolled run,eyes on pole2. Plant theinner foot(nearest pole)3. Pivot andswing free leground the pole4. Push offwith the flowPole turn: used by chasers to turn quicklyKeep the run balanced and the eyes on the pole throughout
The four stages of the pole turn

Lead-up: Pole Shuttle Run. Team members sit in a row 4 metres from the pole; each runs to the pole, turns and comes back to give kho to the next. The team with the minimum time wins. In Circle Time, discuss what happens when the elbows are flexed and when they are not.

Pole dive

  1. Approach at a controlled and steady pace.
  2. Keep the body low and lean slightly towards the dive.
  3. Diving left: plant the left foot and grab the pole with the right hand. Diving right: plant the right foot and grab with the left hand.
  4. Use the free arm and torso to generate the movement and get the player out.
  5. Push off with the outer foot and both hands, rotating the non-planted foot around the pole.

Lead-up: Elbow Lock Challenge. Teams line up about six metres apart; two players lock elbows, sing one or two lines of a folk song while circling, and pull at the end of the first stanza.

Exam tip
Pole dive footwork is crossed: the foot on the side of the dive is planted, and the opposite hand grabs the pole. In the pole turn, it is the inner foot, the one nearest the pole, that is planted.

6Team strategies: covering, chain, fake kho, toe tapping

Covering chase

Covering teaches offensive (chaser) strategies in coordination with teammates, keeping proper position and pursuing the defender. The chaser reads the defender, walks towards them on a straight line and moves straight, left or right when an opportunity comes. One-on-one pursuit drills improve speed, timing and anticipation. In the Covering Chase Relay, each player takes 3 steps, attacks left, touches a cone at 45 degrees and returns to give kho; the 8th player touches the pole. At the time of receiving kho, both hands of chasers should be outside the centre line.

Chain

The team creates a barrier that moves with the runners to corner them and stop them crossing the centre line. Positions follow the line-up order at the start of the match, players move as one unit (practised first in slow motion), and hand and sound signals start the chain. Lead-up: the Sitting Relay Race with teams of nine, sitting 2 to 3 metres apart.

Fake kho

A fake is a strategy to mislead the defenders, create openings and gain advantage. Timing and unpredictability are crucial, and fakes should fit smoothly into the flow of play. Reaction time drills and one-on-one faking drills make fakes natural. Fake kho may also be used near a pole. Lead-up: Ace-of-the-fake, where eight sit in formation and the team gives three actual and two fake kho, then shouts 'Pancham'.

Toe tapping

From the sitting position, the chaser predicts the defender's speed, direction and pattern and, as the defender approaches, extends one arm to tap the toe or feet without falling over the centre line. Lead-up: Grab the Cone, touching cones placed one metre beyond a restraining line without crossing it.

3-2-3 chain

A defence strategy with three in front, two in the middle and three at the back, forming a strong barrier. The teacher demonstrates it, and players first practise without the chaser to focus on technique. Lead-up: Standing Kho-Kho in a circle with six groups.

3-2-3 chain: a strong defence barrierfront: 3middle: 2back: 3positions byline-up order
Arrangement of players in the 3-2-3 chain

7All thirteen sessions at a glance

SessionKey techniqueLead-up activityCircle Time
FSA 1 SittingOn toes in the block, hands form a bridge, lean a little forward20 s stance + 10 m frog jump + 10 m duck walkStrength
FSA 2 ChasingLeft leg first to go left, right leg to go right; upright, arms swing, eyes on defenderRise and Run (long whistle run, short whistle sit)Footwork
FSA 3 Giving KhoTap the back and shout kho together; one leg behind the cross lanePractise kho in different techniquesAnticipating the Kho
FSA 4 Running on a Straight LineUpright, hands parallel to ground; acceleration drills; eyes on end-pointModified Shuttle Run (10 m lines, 30 cm apart)Realising mistake and how to improve
FSA 5 DodgingLeaning, quick turns (defender); changing speed (chaser)Move to Safety (20 m)Wrong footing a player
FSA 6 Zig-Zag RunningStart slow, speed up gradually, lateral cross-over steps, random cuesSingle chain pole to pole runningReaction Time
FSA 7 Pole TurnPlant inner foot, pivot, swing free leg, push offPole Shuttle Run (sit 4 m from pole)Pole turning technique
FSA 8 Covering ChaseWalk straight at the defender, then move straight, left or rightCovering Chase Relay (3 steps, cone at 45 degrees)Anticipation
FSA 9 ChainMoving barrier to corner the runner; positions, unison, signalsSitting Relay Race (teams of 9)Reaction Time
FSA 10 Fake KhoMislead defenders; timing and unpredictabilityAce-of-the-fake (3 real + 2 fake, shout Pancham)Unpredictable fake kho
FSA 11 Pole DiveLow body; plant foot on dive side, opposite hand grabs pole; push offElbow Lock ChallengeFootwork and safety for pole dive
FSA 12 Toe TappingFrom sitting, extend one arm to tap the toe without falling over the centre lineGrab the ConeStretch to reach
FSA 13 3-2-3 ChainThree front, two middle, three backStanding Kho-KhoAppreciating Performance
Remember
Every session ends with reflection: from feeling the strain of the stance to appreciating the opponent's performance after the 3-2-3 chain.
Key terms
  • Kho: the signal, a tap on a teammate's back with a shout of 'kho', that passes the chase
  • Chaser: a player of the tagging team
  • Defender (runner): a player trying to avoid being tagged
  • Cross lane: the lane behind which at least one leg must be when giving kho
  • Centre line: the line chasers must not fall over; a chain stops runners crossing it
  • Dodging: the defender's skill of avoiding chasers by leaning, turning and footwork
  • Pole turn: a chaser's quick turn by pivoting on the inner foot at the pole
  • Fake kho: a pretend kho used to mislead defenders
  • Lead-up activity: a fun activity that practises a skill before using it in the game

8Quick check

Q1. How is the kho signal given?
Answer
By tapping the teammate's back and shouting 'kho' at the same time, with at least one leg behind the cross lane.
Q2. Name the three types of giving kho.
Answer
Simple touch kho, early kho and late kho.
Q3. Which foot is planted in a pole turn?
Answer
The inner foot, closest to the pole.
Q4. What is the objective of the chain?
Answer
To corner the runner and prevent them from crossing the centre line.
Q5. How are players arranged in the 3-2-3 chain?
Answer
Three in front, two in the middle and three at the back.
Q6. What is the court size for sub junior boys and girls?
Answer
14 × 24 square metre.
In short
  • Kho-Kho is an Indian team sport of tagging and avoiding tags, needing speed, agility, leg strength and teamwork.
  • Chasers start in the sitting stance and rise with the leg on the side they run to.
  • Kho is a tap plus a shout, with one leg behind the cross lane; types are simple touch, early and late.
  • Defenders dodge by leaning, quick turns and zig-zag running.
  • At the pole, chasers use the pole turn and the pole dive with correct footwork.
  • Team strategies include covering chase, the chain, fake kho, toe tapping and the 3-2-3 chain.
  • Lead-up activities and Circle Times build skill, anticipation, safety and respect for opponents.
More notes for Class 6
Other subjects in Class 6